SUNConferences, 27th Annual Conference of the SA Institute for Industrial Engineering

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Digital Game Based Learning in Industrial Engineering: A Case Study
David J Kruger

Last modified: 2016-09-16

Abstract


Online learning has empowered students at the traditional contact universities as well as those enrolled in distance education to transform engineering education. The landscape of higher education, the cultural environment and the competitive ecosystem is changing rapidly and disruptively. Recent events at universities countrywide have illustrated this fact. Higher education is rapidly changing and technology is the catalyst for the change. In the new paradigm, students expect to work, learn and study whenever and wherever they are. Consequently, the appeal of digitak game based learning (DGBL) has become more attractive and commonplace in the lecture halls. The appeal of DGBL is derived from the unique nature of gaming education and its ability to integrate theory and practice. Gaming has the ability to: (1) capture the students interest, (2) to motivate students in progressing to higher and more difficult levels of learning , and (3) to learn from and interact with other students. The research methodology adopted is a case study approach. The paper represents a conprehensive example of that illustrates the application of DGBL in industrial engineering teaching and learningin an ODL setting. Results analysis will display how students benefited from game base learning.